Awesome! It really needs some more variety though, gets repetitive pretty quickly, or just make the whole gameplay quicker by not giving too much time after you landed. I also encountered a bug where I somehow landed on the edge of the cube and stayed that way and I was not able to jump.
Yes, it's true that it gets repetitive after a short time, even though the time to the next platform closing can be 0 seconds. (Random time from 0 to 2.5s)
The bug is new to me. It sounds a bit like that you have to jump really precisely to get to that, because otherwise the Physics Engine of Unity should make the cube fall over.
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Awesome! It really needs some more variety though, gets repetitive pretty quickly, or just make the whole gameplay quicker by not giving too much time after you landed. I also encountered a bug where I somehow landed on the edge of the cube and stayed that way and I was not able to jump.
Thanks for testing it out!
Yes, it's true that it gets repetitive after a short time, even though the time to the next platform closing can be 0 seconds. (Random time from 0 to 2.5s)
The bug is new to me. It sounds a bit like that you have to jump really precisely to get to that, because otherwise the Physics Engine of Unity should make the cube fall over.
I hope I can fix that problem :)